Victoria Manganiello + Julian Goldman

Julian Goldman is a culturally attuned trans-disciplinary designer, inventor, and entrepreneur based in Brooklyn.  The crux of his work lands where design and technology meet and affect society. Goldman holds a BA in Science Technology and Society focused in Bio-Technology and a masters degree in Industrial Design from Pratt Institute in Brooklyn, NY.  As a participant in the Global Innovation Design program, he studied in Tokyo at Keio Media Design and in London at the Royal College of Art.  His thesis examined biometric data privacy in the future of healthcare and wellness.  Goldman’s specialities include design-led research (rapid ethnography and universal design), creative operations and ideation, rapid prototyping, design provocation through designed fictions, design for social impact, conventional product design, branded content strategy, and entrepreneurship.

 

Victoria Manganiello is an artist, educator and producer. She creates paintings and installations by spinning, dying and weaving her own canvases, using materials like synthetic and natural dyes, cotton, silk and other mixed materials. Exploring themes of time, space, and history with abstract imagery, her paintings and installations seek to physically control and manipulate space. Created on a floor loom, every millimeter of the material used to form these paintings and installations has passed through her fingers, each mark carefully considered, yet motivated by intuition. Her work often focuses around the mysterious and inspiring results of collaboration both between persons and materials. anganiello teaches Textiles at Parson’s New School of Design and New York University. She has exhibited her work internationally and throughout New York City. 

 

Manganiello and Goldman are currently collaborating on an ever-evolving installation entitled Computer 1.0.  The work combines Goldman’s technological design background and Manganiello’s textile expertise to create a captivating installation with endless development potential. Computer 1.0 is an interactive installation in the form of large-scale woven textiles constructed with traditional yarns and clear polymer tubing.  The tubing served as a conduit for colored solutions that act as pixels in a display producing patterns and images. Contextualized within a public setting, this installation urges viewers to closely examine their relationships with technology by way of their relationship with cloth, a coded manifestation of original computer control.